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add fields for level crossing (#194)
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6 changed files with 56 additions and 0 deletions
16
data/fields/crossing/barrier.json
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16
data/fields/crossing/barrier.json
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@ -0,0 +1,16 @@
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{
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"key": "crossing:barrier",
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"type": "combo",
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"label": "Barrier Arm",
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"strings": {
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"options": {
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"full": "Full",
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"double_half": "Double Half",
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"half": "Half",
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"no": "no",
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"yes": "yes"
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}
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},
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"autoSuggestions": false,
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"customValues": false
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}
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5
data/fields/crossing/bell.json
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5
data/fields/crossing/bell.json
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{
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"key": "crossing:bell",
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"type": "check",
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"label": "Bell"
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}
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5
data/fields/crossing/light.json
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5
data/fields/crossing/light.json
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{
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"key": "crossing:light",
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"type": "check",
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"label": "Lights"
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}
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@ -1,5 +1,10 @@
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{
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"icon": "temaki-pedestrian",
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"fields": [
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"crossing/barrier",
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"crossing/bell",
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"crossing/light"
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],
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"geometry": [
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"vertex"
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],
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@ -1,5 +1,10 @@
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{
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"icon": "maki-cross",
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"fields": [
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"crossing/barrier",
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"crossing/bell",
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"crossing/light"
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],
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"geometry": [
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"vertex"
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],
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@ -597,9 +597,29 @@ en:
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crossing:
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# crossing=*
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label: Type
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crossing/barrier:
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# 'crossing:barrier=*'
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label: Barrier Arm
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options:
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# 'crossing:barrier=double_half'
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double_half: Double Half
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# 'crossing:barrier=full'
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full: Full
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# 'crossing:barrier=half'
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half: Half
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# 'crossing:barrier=no'
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'no': 'no'
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# 'crossing:barrier=yes'
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'yes': 'yes'
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crossing/bell:
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# 'crossing:bell=*'
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label: Bell
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crossing/island:
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# 'crossing:island=*'
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label: Refuge Island
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crossing/light:
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# 'crossing:light=*'
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label: Lights
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cuisine:
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# cuisine=*
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label: Cuisines
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