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	Replaced refresh() func with emptyCache() and reloadMap()
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					 1 changed files with 12 additions and 11 deletions
				
			
		|  | @ -320,7 +320,8 @@ public class NearbyParentFragment extends CommonsDaggerSupportFragment | |||
|             public boolean onMenuItemClick(MenuItem item) { | ||||
|                 try { | ||||
|                     // REFRESH BUTTON FUNCTIONALITY HERE | ||||
|                     refresh(); // handle functionality of refreshing | ||||
|                     emptyCache(); | ||||
|                     reloadMap(); | ||||
|                 } catch (Exception e) { | ||||
|                     throw new RuntimeException(e); | ||||
|                 } | ||||
|  | @ -1129,18 +1130,18 @@ public class NearbyParentFragment extends CommonsDaggerSupportFragment | |||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      *  Empties the Nearby local cache and reloads the Nearby map | ||||
|      *  Reloads the Nearby map | ||||
|      */ | ||||
|     private void refresh(){ | ||||
|         // can either use this sort of progressDialog to display while page is refreshing | ||||
|         // or, we can put a big fat refresh icon on the page. | ||||
|         // If we stick with the progressDialog, we should make a new one called refreshDialog, | ||||
|         // since itll interfere with the one used to save as GPX/KML | ||||
|     private void reloadMap(){ | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     /** | ||||
|      *  Empties the Nearby local cache | ||||
|      */ | ||||
|     private void emptyCache(){ | ||||
| 
 | ||||
|         // When the map initially loads, there is already a big fat refresh circle that is displayed so maybe itll be good to use that instead of dialog | ||||
| //        progressDialog.setTitle("REFRESHING NEARBY"); // PLACEHOLDER UNTIL WE | ||||
| //        progressDialog.show(); | ||||
| //        progressDialog.hide(); | ||||
|     } | ||||
| 
 | ||||
|     private void savePlacesAsKML() { | ||||
|  |  | |||
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	 Noah Vendrig
						Noah Vendrig