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	Replaced refresh() func with emptyCache() and reloadMap()
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					 1 changed files with 12 additions and 11 deletions
				
			
		|  | @ -320,7 +320,8 @@ public class NearbyParentFragment extends CommonsDaggerSupportFragment | ||||||
|             public boolean onMenuItemClick(MenuItem item) { |             public boolean onMenuItemClick(MenuItem item) { | ||||||
|                 try { |                 try { | ||||||
|                     // REFRESH BUTTON FUNCTIONALITY HERE |                     // REFRESH BUTTON FUNCTIONALITY HERE | ||||||
|                     refresh(); // handle functionality of refreshing |                     emptyCache(); | ||||||
|  |                     reloadMap(); | ||||||
|                 } catch (Exception e) { |                 } catch (Exception e) { | ||||||
|                     throw new RuntimeException(e); |                     throw new RuntimeException(e); | ||||||
|                 } |                 } | ||||||
|  | @ -1129,18 +1130,18 @@ public class NearbyParentFragment extends CommonsDaggerSupportFragment | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /** |     /** | ||||||
|      *  Empties the Nearby local cache and reloads the Nearby map |      *  Reloads the Nearby map | ||||||
|      */ |      */ | ||||||
|     private void refresh(){ |     private void reloadMap(){ | ||||||
|         // can either use this sort of progressDialog to display while page is refreshing | 
 | ||||||
|         // or, we can put a big fat refresh icon on the page. |     } | ||||||
|         // If we stick with the progressDialog, we should make a new one called refreshDialog, | 
 | ||||||
|         // since itll interfere with the one used to save as GPX/KML | 
 | ||||||
|  |     /** | ||||||
|  |      *  Empties the Nearby local cache | ||||||
|  |      */ | ||||||
|  |     private void emptyCache(){ | ||||||
| 
 | 
 | ||||||
|         // When the map initially loads, there is already a big fat refresh circle that is displayed so maybe itll be good to use that instead of dialog |  | ||||||
| //        progressDialog.setTitle("REFRESHING NEARBY"); // PLACEHOLDER UNTIL WE |  | ||||||
| //        progressDialog.show(); |  | ||||||
| //        progressDialog.hide(); |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     private void savePlacesAsKML() { |     private void savePlacesAsKML() { | ||||||
|  |  | ||||||
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	 Noah Vendrig
						Noah Vendrig